Escave is a first-person perspective 3D puzzle game where the player plays the role of a miner trapped in a cave. The goal is to collect materials and craft bombs to blast the rocks blocking the exit and escape. The Escave development team has 4 members, with me serving as the lead designer and programmer. My responsibilities included: using Unity to construct landscapes and build scenes. Setting up enviromental lighting. Designing and implementing the item crafting and inventory systems. Creating the opening and ending animations.